Serious Games no Ensino em Saúde
uma narrativa de conceitos, arquiteturas e metodologias de desenvolvimento
DOI:
https://doi.org/10.47385/praxis.v16.n30.4987Abstract
Aim: To discuss, based on the literature, the main concepts and the pedagogical foundation, architectures, and development methodologies for the serious games most adopted in the health field. Method: Qualitative research, a narrative literature review, carried out in June 2023, with a search in the databases MEDLINE, LILACS, BDENF, IBECS, SciELO, and Google Scholar. Full documents available were included, with no language or time frame restrictions. Data organization and analysis occurred through exploratory, selective, analytical, and interpretative readings, whose information was organized into thematic categories. Results: Multiple concepts for serious games were verified, whose most referred pedagogical foundation was the Social Learning theory, with the main theorist Vygotsky. Architectures identified refer to aspects such as purpose, motivation, the gamification process, elements, genres, platforms, and taxonomies. Several development methodologies were identified to guide the serious games’ production. Conclusion: The study highlights structural aspects relevant to the scientific community, providing evidence and study material for students, researchers, and health professionals who carry out technological development research in the educational digital games area.